
I'm Thomas, I have a Level 3 Extended Diploma (Distinction) in Games Design and Development and I am currently working hard towards a BA (Hons) in Games Design at the University of Portsmouth.

TASK TIME
| Professional | Junior Level Designer | Collaborative |
My contribution to Task Time:
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Junior Level Design
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Built and redesigned levels using an in-house modular kit
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Internal playtests to learn how people explored the levels
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Used Perforce to upload my contributions to the game.
Natural Selection
| College Game Jam | Collaborative | Awards |
Find out more and download the game on itch.io

My contribution to Natural Selection
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Development of the core game mechanics
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Easily expandable kill system design
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Implementation of the audio and sound effects
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Created and implemated several death animations


Dynamic Attachment System
Find out more information about this on itch.io

Notable mechanics and feature
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System that allows swapping of attachments that can have more attachments added simply
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Clean and easy to navigate UI / Widget System
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Sound effects that can be swapped easily when attachment is changed
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Fire mode that changes when specific attachments are changed
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Clear input and action feedback though visuals and audio
| College Project | Distinction |
Poly Smash
| College Project | Collaborative |
Find out more information about this on itch.io

My contribution to Poly Smash
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Designing game mechanics
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Implementing music and sound effects
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Modeling assets and player character
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User interface design
Bounded
| Personal Project | Remaster of Claustro-Hellic |
Find out more information about this on itch.io
Notable Features & Mechanics:
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Modular enemy classes that can be set up easily with new attack patterns and sequences.
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Spawn system that spawns enemies and power-ups based on the players position.
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Advanced material graph for the void scaling.











