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I'm Thomas, I have a Level 3 Extended Diploma (Distinction) in Games Design and Development and I am currently working hard towards a BA (Hons) in Games Design at the University of Portsmouth.

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Projects Overview

Projects and Experience

TASK TIME

| Professional | Junior Level Designer | Collaborative |

My contribution to Task Time:

  • Junior Level Design

  • Built and redesigned levels using an in-house modular kit

  • Internal playtests to learn how people explored the levels

  • Used Perforce to upload my contributions to the game.

Unannounced Game

Natural Selection

| College Game Jam | Collaborative | Awards |

Find out more and download the game on itch.io

My contribution to Natural Selection

  • Development of the core game mechanics

  • Easily expandable kill system design

  • Implementation of the audio and sound effects

  • Created and implemated several death animations

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Natural Selection

Dynamic Attachment System

Find out more information about this on itch.io

Notable mechanics and feature

  • System that allows swapping of attachments that can have more attachments added simply

  • Clean and easy to navigate UI / Widget System

  • Sound effects that can be swapped easily when attachment is changed

  • Fire mode that changes when specific attachments are changed

  • Clear input and action feedback though visuals and audio

| College Project | Distinction |

Dynamic Attachment System

Poly Smash

| College Project | Collaborative |

Find out more information about this on itch.io

My contribution to Poly Smash

  • Designing game mechanics

  • Implementing music and sound effects

  • Modeling assets and player character

  • User interface design

Poly Smash

Bounded

| Personal Project | Remaster of Claustro-Hellic |

Find out more information about this on itch.io

Notable Features & Mechanics:

  • Modular enemy classes that can be set up easily with new attack patterns and sequences.

  • Spawn system that spawns enemies and power-ups based on the players position.

  • Advanced material graph for the void scaling​.

Bounded

Find the rest of my work on my Itch Page

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